Size
Medium
Speed
30
Traits
Description
Description
Tortles have a saying: "We wear our homes on our backs." These turtle folk live on many worlds, most often journeying up and down coasts, along waterways, and across the sea. Tortles don't have a unified story of how they were created, but they all have a sense of being mystically connected to the natural world. Carrying their shelter on their backs gives tortles a special feeling of security wherever they go, for even if they visit a far, unknown country, they have a place to lay their heads.
Tortles exhibit the same range of coloration and patterns found among turtles, and many tortles enjoy adorning their shells in distinctive ways.
Source: Mordenkainen Presents: Monsters of the Multiverse p. 34
Ability Score Increases
Description
When determining your character's ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The "Quick Build" section for your character's class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can't raise any of your scores above 20.
Source: Mordenkainen Presents: Monsters of the Multiverse p. 5
Age
Description
Young tortles crawl for a few weeks after birth before learning to walk on two legs. They reach adulthood by the age of 15 and live an average of 50 years.
Source: The Tortle Package p. 4
Life Span
Description
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn't meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race in this book can live longer than a century, that fact is mentioned in the race's description.
Source: Mordenkainen Presents: Monsters of the Multiverse p. 6
Creature Type
Description
You are a Humanoid.
Source: Mordenkainen Presents: Monsters of the Multiverse p. 34
Size
Description
Tortle adults stand 5 to 6 feet tall and average 450 pounds. Their shells account for roughly one-third of their weight. You are Medium or Small. You choose the size when you select this race.
Source: The Tortle Package p. 4, Mordenkainen Presents: Monsters of the Multiverse p. 34
Claws
Description
You have claws that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Source: Mordenkainen Presents: Monsters of the Multiverse p. 34
Hold Breath
Description
You can hold your breath for up to 1 hour.
Source: The Tortle Package p. 4, Mordenkainen Presents: Monsters of the Multiverse p. 34
Natural Armor
Description
Your shell provides you a base AC of 17 (your Dexterity modifier doesn't affect this number). You can't wear light, medium, or heavy armor, but if you are using a shield, you can apply the shield's bonus as normal.
Source: The Tortle Package p. 4, Mordenkainen Presents: Monsters of the Multiverse p. 34
Nature's Intuition
Description
Thanks to your mystical connection to nature, you gain proficiency with one of the following skills of your choice: Animal Handling, Medicine, Nature, Perception, Stealth, or Survival.
Source: Mordenkainen Presents: Monsters of the Multiverse p. 34
Shell Defense
Description
You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to your AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can't increase, you have disadvantage on Dexterity saving throws, you can't take reactions, and the only action you can take is a bonus action to emerge from your shell.
Source: Mordenkainen Presents: Monsters of the Multiverse p. 34
Languages
Description
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player's Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Source: Mordenkainen Presents: Monsters of the Multiverse p. 5