Size
Medium
Speed
30
Ability Score Increase
Cha 2, Dex 1
Spellcasting Ability
Charisma
Traits
Description
Description
Wind and water welcome the half-elves who carry the Mark of Storm, and some learn to call on the power of the storm itself.
Source: Eberron: Rising from the Last War p. 50
Age
Description
Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years.
Source: Player's Handbook p. 39
Alignment
Description
Half-elves share the chaotic bent of their elven heritage. They value both personal freedom and creative expression, demonstrating neither love of leaders nor desire for followers. They chafe at rules, resent others' demands, and sometimes prove unreliable, or at least unpredictable.
Source: Player's Handbook p. 39
Size
Description
Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.
Source: Player's Handbook p. 39
Darkvision
Description
Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Source: Player's Handbook p. 39
Fey Ancestry
Description
You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Source: Player's Handbook p. 39
Languages
Description
You can speak, read, and write Common, Elvish, and one extra language of your choice.
Source: Player's Handbook p. 39
Windwright's Intuition
Description
When you make a Dexterity (Acrobatics) check or any ability check involving navigator's tools, you can roll a d4 and add the number rolled to the ability check.
Source: Eberron: Rising from the Last War p. 50
Storm's Boon
Description
You have resistance to lightning damage.
Source: Eberron: Rising from the Last War p. 50
Headwinds
Description
You know the gust cantrip. Starting at 3rd level, you can cast the gust of wind spell once with this trait, and you regain the ability to cast it when you finish a long rest. Charisma is your spellcasting ability for these spells.
Source: Eberron: Rising from the Last War p. 50
Spells of the Mark
Description
If you have the Spellcasting or the Pact Magic class feature, the spells on the Mark of Storm Spells table are added to the spell list of your spellcasting class.
1st — feather fall, fog cloud
2nd — gust of wind, levitate
3rd — sleet storm, wind wall
4th — conjure minor elementals, control water
5th — conjure elemental
Source: Eberron: Rising from the Last War p. 50