Size
Medium
Type
humanoid
Alignment
typically lawful good
Armor Class
18 (plate)
Hit Points
66 (12d8 + 12)
Speed
30 ft., swim 30 ft.
Strength
16
Dexterity
12
Constitution
13
Intelligence
9
Wisdom
11
Charisma
14
Saving Throws
Con +3, Wis +2
Passive Perception
10
Languages
Bullywug, Common
Challenge Rating
2
Traits
Source
Description
The Wild Beyond the Witchlight p. 231
Proficiency Bonus
Description
+2
Amphibious
Description
The knight can breathe air and water.
Speak with Frogs and Toads
Description
The knight can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Standing Leap
Description
The knight's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Actions
Multiattack
Description
The knight makes two Glaive attacks.
Glaive
Description
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
Attack
Glaive|5|1d10+3
Croak of Charming (Recharges after a Short or Long Rest)
Description
The knight makes a loud croak while targeting one creature it can see within 30 feet of it. The target must succeed on a DC 12 Wisdom saving throw or be charmed until the end of its next turn.