Size
Gargantuan
Type
dragon
Alignment
lawful evil
Armor Class
22 (natural armor)
Hit Points
481 (26d20+208)
Speed
40 ft., burrow 40 ft., fly 80 ft.
Strength
29
Dexterity
10
Constitution
27
Intelligence
18
Wisdom
17
Charisma
21
Saving Throws
Dex +7, Con +15, Wis +10, Cha +12
Skills
Perception +17, Stealth +7
Damage Immunities
lightning
Senses
blindsight 60 ft., darkvision 120 ft.
Passive Perception
27
Languages
Common, Draconic
Challenge Rating
23
Traits
Source
Description
Monster Manual p. 90
Legendary Resistance (3/Day)
Description
If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack
Description
The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite
Description
Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10+9) piercing damage plus 11 (2d10) lightning damage.
Attack
Bite|16|2d10+9+2d10
Claw
Description
Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6+9) slashing damage.
Attack
Claw|16|2d6+9
Tail
Description
Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8+9) bludgeoning damage.
Attack
Tail|16|2d8+9
Frightful Presence
Description
Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Lightning Breath (Recharge 5-6)
Description
The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.
Attack
Lightning Breath||16d10
Legendary Actions
Legendary Actions (3/Turn)
Description
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect
Description
The dragon makes a Wisdom (Perception) check.
Tail Attack
Description
The dragon makes a tail attack.
Wing Attack (Costs 2 Actions)
Description
The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6+9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Environment
coastal, desert