Type
Ranged Weapon
Magic
Yes
Details
uncommon
Weight
3
Description
You have a +1 bonus to attack and damage rolls made with this weapon.
Ammunition. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon).
If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see "Improvised Weapons"). A sling must be loaded to deal any damage when used in this way.
Range: A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.
Proficiency: firearm
Source: Dungeon Master's Guide p. 213
Modifier
ranged attacks +1
Category
bonus
ranged damage +1
Category
bonus
Damage
1d10
Damage Type
Piercing
Properties
A,LD
Range
30/90