Samael

Player: Zuzanna
Class & Level
  • Monk (5)
Race
Firbolg
Background
Wanderer
XP
100
Hit Points
Armour Class

10

Unarmored
Initiative

—

Speed
Conditions
Select active conditions
Defenses
Resistances:
  • None
Immunities:
  • None
Vulnerabilities:
  • None
  • Strength

    0 (-5)

  • Dexterity

    0 (-5)

  • Constitution

    0 (-5)

  • Intelligence

    0 (-5)

  • Wisdom

    0 (-5)

  • Charisma

    0 (-5)

Unarmed Strike
bludgeoning
Attack
+3
Damage
1
Range
5 ft.
Unarmed Strike options

Whenever you use your Unarmed Strike, choose one of the following options for its effect.

Damage. You make an attack roll against the target. Your bonus to the roll equals your Strength modifier plus your Proficiency Bonus. On a hit, the target takes Bludgeoning damage equal to 1 plus your Strength modifier.

Grapple. The target must succeed on a Strength or Dexterity saving throw (it chooses which), or it has the Grappled condition. The DC for the saving throw and any escape attempts equals 8 plus your Strength modifier and Proficiency Bonus. This grapple is possible only if the target is no more than one size larger than you and if you have a hand free to grab it.

Shove. The target must succeed on a Strength or Dexterity saving throw (it chooses which), or you either push it 5 feet away or cause it to have the Prone condition. The DC for the saving throw equals 8 plus your Strength modifier and Proficiency Bonus. This shove is possible only if the target is no more than one size larger than you.

Spellcasting

No available spells with rolls.

Resources

Filled circles are spent uses. Restore a resource when you regain it.

Ki

Monk · Short rest

5 / 5 remaining
Override total

Leave blank to use the class default: 5.

Description
Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. You have a number of Ki points equal to your monk level. You can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class. When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points. Some of your ki features require your target to make a saving throw to resist the feature's effects. The saving throw DC is calculated as follows: Ki save DC = 8 + your proficiency bonus + your Wisdom modifier Source: Player's Handbook p. 78
Proficiency Bonus

+3

Saving Throws
Strength —
Dexterity —
Constitution —
Intelligence —
Wisdom —
Charisma —
Passives
Passive Perception —
Passive Insight —
Passive Investigation —
Skills
No proficiency Proficient Expertise
Acrobatics —
Animal Handling —
Arcana —
Athletics —
Deception —
History —
Insight —
Intimidation —
Investigation —
Medicine —
Nature —
Perception —
Performance —
Persuasion —
Religion —
Sleight of Hand —
Stealth —
Survival —
Other Proficiencies
Languages

None

Tools

None

Weapons

None

Armor

None

No features to display.

Spellcasting Ability

—

Spell Save DC

—

Spell Attack Modifier

—

Spell Slots
Custom spell slot totals

Override the calculated slots for this character. Use this for custom class progressions; uncheck the option to return to automatic totals.

No spells to display.

Attunement

No items require attunement.

No inventory to display.

No notes to display.