Gadget
Player: Zuzanna
- Class & Level
- Blood Hunter (7) – Order of the Mutant
- Artificer (2)
- Race
- Changeling
- Background
- Guild Artisan
- XP
- 200
16
Unarmored+4
Conditions
Defenses
| Resistances: |
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|---|---|
| Immunities: |
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| Vulnerabilities: |
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Strength 13 (+1)
-
Dexterity 18 (+4)
-
Constitution 13 (+1)
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Intelligence 18 (+4)
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Wisdom 8 (-1)
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Charisma 10 (+0)
Vicious Rapier
- Attack
- +5
- Damage
- 1d8+1
- Range
- 5 ft.
- Properties
- Martial, Finesse
- Notes
- Uses STR, proficient
Unarmed Strike
bludgeoning- Attack
- +5
- Damage
- 2
- Range
- 5 ft.
Unarmed Strike options
Whenever you use your Unarmed Strike, choose one of the following options for its effect.
Damage. You make an attack roll against the target. Your bonus to the roll equals your Strength modifier plus your Proficiency Bonus. On a hit, the target takes Bludgeoning damage equal to 1 plus your Strength modifier.
Grapple. The target must succeed on a Strength or Dexterity saving throw (it chooses which), or it has the Grappled condition. The DC for the saving throw and any escape attempts equals 8 plus your Strength modifier and Proficiency Bonus. This grapple is possible only if the target is no more than one size larger than you and if you have a hand free to grab it.
Shove. The target must succeed on a Strength or Dexterity saving throw (it chooses which), or you either push it 5 feet away or cause it to have the Prone condition. The DC for the saving throw equals 8 plus your Strength modifier and Proficiency Bonus. This shove is possible only if the target is no more than one size larger than you.
Spellcasting
Poison Spray
- Roll
- 1d12
Cure Wounds
- Roll
- 1d8+4 (Artificer)
Tasha's Caustic Brew
- Roll
- 2d4
Resources
Filled circles are spent uses. Restore a resource when you regain it.
Blood Maledict
Blood Hunter · Short rest
Override total
Description
Mutagencraft
Blood Hunter · Short rest
Override total
Description
Brand of Castigation
Blood Hunter · Short rest
Override total
Description
Strange Metabolism
Blood Hunter · Long rest
Override total
Description
Proficiency Bonus
+4
Saving Throws
Passives
Skills
Other Proficiencies
Languages
- Common
- Elvish
- Undercommon
Tools
- Alchemists Supplies
- Carpenter's Tools
- Poisoner's Kit
- Thieves Tools
- Tinker's Tools
Weapons
- Firearms
- Martial Weapons
- Simple Weapons
Armor
- Light Armor
- Medium Armor
- Shields
Spellcasting Ability
Intelligence
Spell Save DC
16
Spell Attack Modifier
+8
Learning & Preparation
Limits use each class's own level, not combined spell slots. Counts exclude cantrips and bonus spells. Warnings do not block changes.
Artificer Level 2
- Spells known / tracked
- 5 / Full class list
- Spells prepared
- 5 / 5
- Cantrips known
- 2 / 2
- Maximum spell level
- 1
Prepare INT modifier + half class level (rounded down), minimum 1. Change preparations after a long rest. Choose from the full class spell list; the spells saved below are your tracked repertoire, not a limit on the spells you can choose.
Override spell limits
Spell Slots
Artificer (Level 2)
Custom spell slot totals
Override the calculated slots for this character. Use this for custom class progressions; uncheck the option to return to automatic totals.
Cantrips
- Casting time
- 1 minute
- Range
- Touch
- Components
- V, S, M (two lodestones)
- Duration
- Instantaneous
- Classes
- Fighter (Eldritch Knight), Rogue (Arcane Trickster), Bard, Cleric, Druid, Sorcerer, Wizard, Artificer
- Casting time
- 1 action
- Range
- 10 feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Fighter (Eldritch Knight), Rogue (Arcane Trickster), Druid, Sorcerer, Warlock, Wizard, Artificer
1st Level
- Casting time
- 1 action
- Range
- Touch
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Bard, Cleric, Druid, Paladin, Ranger, Warlock (Celestial), Artificer
- Casting time
- 1 bonus action
- Range
- Self
- Components
- V, S
- Duration
- Concentration, up to 10 minutes
- Classes
- Sorcerer, Warlock, Wizard, Artificer
- Casting time
- 1 reaction, which you take when you or a creature within 60 feet of you falls
- Range
- 60 feet
- Components
- V, M (a white feather or the heart of a hen)
- Duration
- 1 minute
- Classes
- Bard, Sorcerer, Wizard, Artificer
- Casting time
- 1 minute
- Range
- Touch
- Components
- V, S, M (a pearl worth at least 100 gp and an owl feather)
- Duration
- Instantaneous
- Classes
- Bard, Wizard, Artificer
- Casting time
- 1 action
- Range
- Self (30-foot line)
- Components
- V, S, M (a bit of rotten food)
- Duration
- Concentration, up to 1 minute
- Classes
- Artificer, Sorcerer, Wizard
Attunement
- Roll
- 2d4+2
- Roll
- 2d6
No notes to display.